aa aa aa aa aa ab ac ad ae aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa af ag ah ai aj aa ae aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa ak al am al an ao ap ad aa aa aa aa aa aa aa aa ak aq ar aa
aa aa aa aa aa aa as al at au av ap ap aw aa aa aa aa aa aa aa aa aa aa aa
aa aa ae ax aa aa aa ay az aA aB aC aD ap ad aa aa aa aa aa aa aa aa aa aa
aa aa aE aa aa aa aa aa aa aF az aG aa aH aI aa aa aa aa aa ab ac ad aa aa
aa aa aa aa aa aa aa aa aa aF aa ab ad aa aa aa aa ab ad aa aJ aK ah ad aa
aa aa aa aa aa aa ab ad ab aL ac aM aN aa aa aa aa az aG aa az aO aP aG aa
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aa aa aa ab ad aa aH aT az aO aO aO aG aa aa ae aa aa aa aa aa aa aF aa aa
aa aa aa aJ aQ aU aR ah ad aa aa aa ab ac aV aW ad aa aa aa aa ab aL ad aa
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aa aa aa aa aa aa ab aL ad aa aa aa aa aF aa aa aa ab ac ac aM ah aL ad aa
aa aa aa aa aa aa aJ ap aQ aU aU aU aU aY aU aU aU aR ap ap ap ap aZ aT aa
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aa aa a3 a4 a5 aI aa aa aa aa aa aa ab aL ad aa aa aa aa az ag a5 aT aa aa
aa aa as a6 a7 aj aa aa aa aa aa ab aM aX aT aa aa aa aa a8 al a9 aG aa aa
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aa aa aa aa aa aa aa aa aa aa aa aa aa az aO aG aa aa aa ay aa ay aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa

:def
:a
pix pix water/water.png
walk 0
:aa
pix water/water.png
walk 0
:ab
pix water/land_se.png
walk 0
:ac
pix water/water_s.png
walk 1
:ad
pix water/land_sw.png
walk 0
:ae
pix water/land_s.png
walk 1
:af
pix water/land_e.png
walk 0
:ag
pix hills/hills_n_double.png
walk 0
:ah
pix water/water_sw.png
walk 1
:ai
pix hills/hills_n.png
walk 0
:aj
pix water/land_w.png
walk 0
:ak
pix water_hills/hills_w_water.png
walk 0
:al
pix hills/hills_center.png
walk 0
:am
pix hills/hills_n3.png
walk 0
:an
pix water_hills/hills_n2_w_water.png
walk 0
:ao
pix water/diag_2.png
walk 1
:ap
pix water/grass.png
walk 1
:aq
pix water_hills/hills_e_w_water.png
walk 0
:ar
pix water_hills/hills_e_double_water.png
walk 0
:as
pix water_hills/hills_w2_water.png
walk 0
:at
pix water_hills/hills_s2_water.png
walk 0
:au
pix hills/mine_n.png
walk 1
:av
pix hills/hills_e.png
walk 0
:aw
pix water/diag_4.png
walk 1
:ax
pix water/island.png
walk 0
:ay
pix water_hills/hills_s_water.png
walk 0
:az
pix water/land_ne.png
walk 0
:aA
pix water_hills/mine_bridge_water.png
walk 1
:aB
pix water/water_ne.png
walk 0
:aC
pix water/water_nw.png
walk 1
:aD
pix water/water_n2.png
walk 0
:aE
pix water/land_n.png
walk 0
:aF
pix water/bridge_ns.png
walk 1
:aG
pix water/land_nw.png
walk 0
:aH
pix water/diag_3.png
walk 0
:aI
pix water/diag_1.png
walk 0
:aJ
pix water/water_e.png
walk 0
:aK
pix town.png
walk 1
:aL
pix water/bridge_s.png
walk 1
:aM
pix water/water_se.png
walk 1
:aN
pix water/water_wu.png
walk 0
:aO
pix water/water_n.png
walk 0
:aP
pix water/bridge_n.png
walk 1
:aQ
pix water/bridge_w.png
walk 1
:aR
pix water/bridge_e.png
walk 1
:aS
pix water/water_wl.png
walk 1
:aT
pix water/water_w.png
walk 1
:aU
pix water/bridge.png
walk 1
:aV
pix water/water_s2.png
walk 1
:aW
pix small_flowers.png
walk 1
:aX
pix grass.png
if var light_healing_potion_island | pass | addpix items/light_healing_potion.png
walk 1
Action
if var light_healing_potion_island | end | pass
if find "light healing potion" a | set light_healing_potion_island = 1 | end
delpix items/light_healing_potion.png
:aY
pix water/bridge_cross.png
walk 1
:aZ
pix small_shrub.png
walk 0
:a0
pix grass.png
if var healing_potion_island | pass | addpix items/healing_potion.png
walk 1
Action
if var healing_potion_island | end | pass
if find "healing potion" a | set healing_potion_island = 1 | end
delpix items/healing_potion.png
:a1
pix stones.png
walk 1
:a2
pix water/water_e2.png
walk 0
:a3
pix water_hills/hills_n_double_water.png
walk 0
:a4
pix water/water_se2.png
walk 1
:a5
pix grass.png
if var gold_island | pass | addpix items/gold.png
walk 1
Action
if var gold_island | end | pass
if find "gold" 10 | set gold_island = 1 | end
delpix items/gold.png
:a6
pix water_hills/hills_e_w_lower_water.png
walk 0
:a7
pix hills/hills_e_double.png
walk 0
:a8
pix water_hills/hills_n2_e_double_water.png
walk 0
:a9
pix hills/hills_n2_w.png
walk 0
:ba
pix water_hills/hills_e_water.png
walk 0
